Kingdom: Espionage is a genre-defining game set in the fantastical kingdom of Lysterium. Imagine an experience that combines strategy, action, adventure, and RPG elements with the deep plotline of a massive single-player campaign and the ‘fun’ of multi-player co-op play! Yeah, it’s pretty unique, we think so too
Initially, we plan to release on PC and Mac platforms via Steam 🙂
In Espionage, you don’t just defend your castle with traps, units, and environmental hazards, you also have to attack other player’s castles with your own troops, counter-traps and spells to make it through! This unique gameplay is the first of its kind that we know of…think of it as Tower Defense meets Tower Attacks in a real-time-strategy setting, but requiring FPS level flexibility and RPG level character development! Whew!
As you gain more land, your status goes up from a Serf to a Knight, to a Noble and so on, and you receive more tributes from your total owned land as well.
Wait wait it gets better yet 😀 You can play with other players in co-op mode to attack castles together with both of your band of units, complementary spells and gadgets and all sorts of different strategies! BUT, be careful, because if you lose a lot of units in a particular attack, your co-op partner might take the opportunity to now attack your undefended castle too!
=====Single Player Schmancyness!=====
You know the best part about Single Player campaigns? The fact that you can create amazing plot and storylines…unfortunately something we see less of that we’d like! Kingdom Espionage follows a beautiful plot that combines the the stories of 4 different characters in their ‘righteous quest’ to overthrow the current corrupt emperor. Full of twists and intriguing philosophical juxtapositions, the story is unlike what you’re typically going to come across and is bound to make you think at a much deeper level about the world around us at economic, moral, and political levels!
While that’s all awesome, solo-play also offers a variety of fun modes to play in, including the ‘Horde Mode’, where you must survive against waves of incoming monsters to give enough time for your units to escape. Or the exact opposite, ‘The Crunch’ where you must attack as quickly as possible and take down all of the enemy’s runners before they can leave the castle!
All in all, it’s FUN!!
As you grow, you will need to learn how to defend your land against other invaders. You do this by setting up defenses within your Castle using different traps, units, and environmental hazards.
Players can attack each other to try and take over the land and money from other players. If you successfully invade another player’s castle, make it past their defenses, and get your units into the inner chambers, you will be able to take over some of their land. However, you need to plan out your attacks and strategy to make an attack successful – any units you lose during an attack are lost permanently – you will need to buy new units to make up for the lost ones. And, you have a limited time in which you must make it past each castle.
Getting your units through the traps is challenging – you can issue commands to your units like Stop, Follow, Charge, or Retreat. Then you must time their movements while at the same time disabling different traps using your counter trap gadgets or similar strategies.
Listen to one of our attack themes below:
======EPIC BOSS FIGHTS!======
What do you do when finally defeat a man-eating plant just to discover it’s but a flower-bud on a MASSIVE all-consuming underground fungus? Well you KILL IT WITH FIRE of course 😀 Or when you’ve finally taken down the last of the baby dragons only to discover you’ve angered the mama?
The bosses in Kingdom Espionage are planned to be not just massive in size, but require realistic strategies and teams of units to defeat them! And if you’re stuck, just team up with a buddy in co-op mode to get ahead (though we warn you it’s still no walk in the park!).
Kingdom: Espionage is but the beginning of the ‘Kingdom’ universe, with 2 other installments planned based on the support and success we see with Espionage! So support us on Steam and Kickstarter with gusto if the ideas presented here carry the freshness with them that you’ve been longing for 😉
======Oh My Gosh! It’s an Ogre!!========
What’s a fantastical world without some awesomely fear inspiring creatures? Werewolves, HammerTusk Wolverine, Tank Ogres, Dragons (babies to teens!), Runefairies and other creatures roam the Lysterian woods, and are often tamed to provide protection to castles! Use your wits and the right strategies to take down these ominous creatures in time before they tear through your units when attack, or traps when defending!
Units make up the backbone of your offense. The number of units you can own are limited by the population slots you have available, which in turn are limited by your status – so as you gain land and ranks, the scale and nature of your attacks become bigger!
Archers are strong against most infantry and fliers, especially when massed together.
Infantry units are strong against most units when up close, able to hold off dangerous units and expose them to archer fire.
Cavalry units are useful for large open castles as they travel fast, and are good at making it through slower traps.
Beasts are only available at Noble and higher levels. While more expensive and requiring higher population slots, they can turn the tide of a battle very quickly. Werewolves are fast, and immune to magical effects. Ogres are slow but have massive health and take limited damage from projectiles.
Baby dragons are available only at higher tiers of status (Duke and above). These fliers skip past most ground traps and are potent attack units as well!
Help us hit our Stretch goals to make beasts and dragons part of the initial Espionage release and to unlock even more units like the Dragonspawn, RuneFairy, HammerTusk, Legion Captain and more!
Traps are your primary means to defend against incoming invaders! The more creative and strategic you are with the placement of your traps, the better defended you will be! Like with Units, you may deploy a fixed number of traps in a given castle.